اجزای تشکیل دهنده جریان Twitch
ترجمه نشده

اجزای تشکیل دهنده جریان Twitch

عنوان فارسی مقاله: اجزای تشکیل دهنده جریان Twitch : امکانات جریان بازی
عنوان انگلیسی مقاله: The ingredients of Twitch streaming: Affordances of game streams
مجله/کنفرانس: کامپیوترها در رفتار انسان - Computers in Human Behavior
رشته های تحصیلی مرتبط: مهندسی فناوری اطلاعات
گرایش های تحصیلی مرتبط: اینتزنت و شبکه های گسترده، سیستمهای چند رسانه ای
کلمات کلیدی فارسی: استرمینگ، امکانات، Playbour ،Twitch، بازیها، رسانه های اجتماعی
کلمات کلیدی انگلیسی: Streaming، Affordances، Twitch، Playbour، Games، Social media
نوع نگارش مقاله: مقاله پژوهشی (Research Article)
شناسه دیجیتال (DOI): https://doi.org/10.1016/j.chb.2018.10.012
دانشگاه: Gamification Group, Faculty of Information Technology and Communications, Tampere University, Finland
صفحات مقاله انگلیسی: 41
ناشر: الزویر - Elsevier
نوع ارائه مقاله: ژورنال
نوع مقاله: ISI
سال انتشار مقاله: 2019
ایمپکت فاکتور: 4/198 در سال 2017
شاخص H_index: 123 در سال 2019
شاخص SJR: 1/555 در سال 2017
شناسه ISSN: 0747-5632
شاخص Quartile (چارک): Q1 در سال 2017
فرمت مقاله انگلیسی: PDF
وضعیت ترجمه: ترجمه نشده است
قیمت مقاله انگلیسی: رایگان
آیا این مقاله بیس است: خیر
کد محصول: E10982
فهرست مطالب (انگلیسی)

Abstract

1- Introduction

2- Background

3- Methodology

4- Results

5- Discussion

6- Limitations and future research

7- Conclusions

References

بخشی از مقاله (انگلیسی)

Abstract

During the last five years, game streaming has developed from a niche market into a mainstream activity and the supply of services and technology on offer has exploded. Today, some streamers garner audiences larger than big media houses, and services such as the game streaming service Twitch host millions of daily active users. While such activity is often waived merely as a manifestation of video game culture and an extension of online behaviour by adolescents, the phenomenon has begun to generate significant revenue and has managed to shift media consumption behaviour from large commercial organisations towards content created by private individuals. However, we still have a dearth in our understanding on how streamers undertake this activity and what tools they have in their disposal to facilitate successful endeavours in streaming. As this is an activity driven by individuals, are these individuals using vastly different modalities of communication, or have common trends emerged across broadcasters, as they have in traditional media? To build a better understanding of this, we utilize the existing understanding of affordance theory, and analyse the most popular elements and practices employed by streamers in their video streams and profile pages through the investigation of the 100 most popular individual streamers on the Twitch platform. The results show new aspects of social commerce that emerges from the novel forms of online business models of individual online video streamers.

Introduction

Contemporary media content producers, in the form of private individuals and small collectives, have begun competing for the attention of the audiences of many larger media conglomerates (Burling, 2015; Holland, 2016), through the utilization of digital services such as social media (Facebook, Instagram & Snapchat) and digital content sharing platforms (YouTube & Twitch) (see e.g. Grundberg & Hansegard, 2014). The increasing popularity of these content creation practices have been especially evident in video content creation, which has been spearheaded by the ease of use of video sharing platforms such as YouTube (Cha, Kwak, Rodriguez, Ahn, & Moon, 2007) and Twitch, as well as the incorporation of video as an integral part of social media platforms including Facebook and Instagram (Haimson & Tang, 2017; Raman, Tyson, & Sastry, 2018). Video content creation has become an integrated part of everyday life for digital natives (Tempelman, 2017), in the form of pre-recorded video sharing through services such as YouTube, and live video broadcasting, or live-streaming on services such as Twitch, Facebook Live or YouTube Live. The term streaming refers to the larger cultural phenomenon of streaming as a form of social live broadcasting on Twitch (Raman et al., 2018; Törhönen, Sjöblom, & Hamari, 2018), rather than only the technological solutions of streaming video and sound data over the internet. Additionally, the content creators on Twitch are most commonly referred to as streamers and the content on Twitch is primarily focused on gaming and creative endeavours. Although the service is less than ten years old, Twitch caters to 15 million unique daily visitors (Twitch, 2017a), and by 2018 its monthly viewership figures have reached similar numbers as some of the larger cable TV networks in the US (Gilbert, 2018).