Abstract
1-Introduction
2-On Experiential Lessons in University Education
3-Survey and Results
4-Verification of Design Proposal
5-Design Proposal
6-Conclusion
7-References
Abstract
In product design education, it is necessary to design the existing modeling method considering the possibility that the problem in interaction between other people and product occurs in all kinds of places. As a preliminary investigation, we thought that we might be able to offer new value after interactive methods practical using.” Consider the user when devising methods of gathering and providing information”, “Make it a seemingly everyday product that gets people excited when displaying information”, and “Figure out how to prevent the user from becoming overly passive toward the product” were the three points given attention during development. In addition, we made a travel map by contrasting my experience by conducting a hearing survey to find out what the student’s work is, which is struggling in writing and hard work in modeling. The purpose of this study is to establish a foundation through modeling support materials, to challenge free molding, to raise awareness of modeling, and to improve the formative power.
Introduction
There are measuring of human behaviors, connecting that collection of data to the network, and then analyzing much of that information. However, collection of unrelated information may cause obstacles in product design. It is for this reason that a focus on information automatically gathered by the product without any serious consideration of the human conduct is a problem. It is also important to educate the design of the product by actively acting in consideration of human behavior and thinking, rather than providing one-sided information. It is also possible to imagine that problems in the interaction between people and the product which until now would have been inconceivable could arise in all kinds of places. We thought there we might be able to provide some new value We’ve seen after extensively examining the realm of interactive methods in this investigation. We found that I did not acquire the basics in the two years of model production from the students’ awareness of model making.