پیشرفت ها و چالش های اخیر در مورد بازی‌وارسازی با کمک ابر
ترجمه نشده

پیشرفت ها و چالش های اخیر در مورد بازی‌وارسازی با کمک ابر

عنوان فارسی مقاله: بازی‌وارسازی با کمک ابر برای آموزش و یادگیری - پیشرفت ها و چالش های اخیر
عنوان انگلیسی مقاله: Cloud-assisted gamification for education and learning – Recent advances and challenges
مجله/کنفرانس: کامپیوترها و مهندسی برق - Computers & Electrical Engineering
رشته های تحصیلی مرتبط: مهندسی کامپیوتر
گرایش های تحصیلی مرتبط: رایانش ابری، طراحی و تولید نرم افزار، برنامه نویسی کامپیوتر
کلمات کلیدی فارسی: بازی‌وارسازی، رایانش ابری، آموزش، یادگیری مبتنی بر بازی، آموزش سیار
کلمات کلیدی انگلیسی: Gamification، Cloud computing، Education، Game-based learning، Mobile learning
نوع نگارش مقاله: مقاله پژوهشی (Research Article)
نمایه: Scopus - Master Journals List - JCR
شناسه دیجیتال (DOI): https://doi.org/10.1016/j.compeleceng.2019.01.002
دانشگاه: Faculty of Computer Science and Information Technology, University of Malaya, Malaysia
صفحات مقاله انگلیسی: 13
ناشر: الزویر - Elsevier
نوع ارائه مقاله: ژورنال
نوع مقاله: ISI
سال انتشار مقاله: 2019
ایمپکت فاکتور: 2/762 در سال 2018
شاخص H_index: 49 در سال 2019
شاخص SJR: 0/443 در سال 2018
شناسه ISSN: 0045-7906
شاخص Quartile (چارک): Q2 در سال 2018
فرمت مقاله انگلیسی: PDF
وضعیت ترجمه: ترجمه نشده است
قیمت مقاله انگلیسی: رایگان
آیا این مقاله بیس است: خیر
آیا این مقاله مدل مفهومی دارد: ندارد
آیا این مقاله پرسشنامه دارد: ندارد
آیا این مقاله متغیر دارد: ندارد
کد محصول: E11566
رفرنس: دارای رفرنس در داخل متن و انتهای مقاله
فهرست مطالب (انگلیسی)

Abstract

1- Introduction

2- Adaptation of games in learning

3- Recent advances in gamification

4- Requirement for efficient gamification framework

5- Cloud-assisted gamification architecture

6- Research challenges

7- Conclusion

References

بخشی از مقاله (انگلیسی)

Abstract

Gamification has gained considerable interest in education circles due to its capability of enhancing the learning process among students. In the future, it is expected that gamification will overtake the traditional way of learning resulting in issues such as scalability, upgradation of learning modules. To address these issues, merging gamification with cloud computing seems a viable solution. However, the employability of gamification through cloud computing is still in its infant stage. Hence, this article investigates the applicability of gamification through cloud computing and presents a comprehensive survey of state-of-the-art gamification in education and learning. We also identify the subject areas that can be gamified and taught using the cloud service. The critical elements and minimum requirements necessary to gamify education are also identified. Moreover, a specific cloud-assisted gamification architecture is proposed and discussed together with its possible applications. The article is concluded with the research challenges and suggestions for future work.

Introduction

With the advent of innovative technologies, new areas for solving different problems appear. Gamification constitutes one such area that has promise. The application of game-like environments (game mechanics) to promote motivation for learning and solving problems is known as gamification [1]. This concept possesses a number of applications in the area of promoting business and learning. However, the most recent studies have focused on applying gamification in the education sector to promote the learning process. According to Nah et al. [2], the use of games in the process of educationally instituted learning can considerably enhance the motivation of students. Gamification allows students to engage in difficult tasks (missions) and achieve the required goal within a short span of time. Besides, games allow the user to repeat a particular task in the event of failure.