روشی برای تعامل انسان و ماشین متحرک
ترجمه نشده

روشی برای تعامل انسان و ماشین متحرک

عنوان فارسی مقاله: روشی برای تعامل انسان و ماشین متحرک طبیعی جدید با واقعیت افزوده
عنوان انگلیسی مقاله: A Novel Natural Mobile Human-Machine Interaction Method With Augmented Reality
مجله/کنفرانس: دسترسی – IEEE Access
رشته های تحصیلی مرتبط: مهندسی کامپیوتر
گرایش های تحصیلی مرتبط: معماری سیستم های کامپیوتری
کلمات کلیدی فارسی: عمل از راه دور، واقعیت افزوده، دست به دست، فیلتر کالمن بدون بو، فراوانی اصطلاح – فراوانی متن معکوس
کلمات کلیدی انگلیسی: Teleoperation, augmented reality, hand by hand, unscented Kalman filter, term frequency – inverse document frequency
نوع نگارش مقاله: مقاله پژوهشی (Research Article)
شناسه دیجیتال (DOI): https://doi.org/10.1109/ACCESS.2019.2948880
دانشگاه: School of Computer Science and Engineering, South China University of Technology, Guangzhou 510641, China
صفحات مقاله انگلیسی: 14
ناشر: آی تریپل ای - IEEE
نوع ارائه مقاله: ژورنال
نوع مقاله: ISI
سال انتشار مقاله: 2019
ایمپکت فاکتور: 4.641 در سال 2018
شاخص H_index: 56 در سال 2019
شاخص SJR: 0.609 در سال 2018
شناسه ISSN: 2169-3536
شاخص Quartile (چارک): Q2 در سال 2018
فرمت مقاله انگلیسی: PDF
وضعیت ترجمه: ترجمه نشده است
قیمت مقاله انگلیسی: رایگان
آیا این مقاله بیس است: خیر
آیا این مقاله مدل مفهومی دارد: ندارد
آیا این مقاله پرسشنامه دارد: ندارد
آیا این مقاله متغیر دارد: ندارد
کد محصول: E13909
رفرنس: دارای رفرنس در داخل متن و انتهای مقاله
فهرست مطالب (انگلیسی)

Abstract

I. Introduction

II. Overview

III. Virtual-Real Fusion

IV. Position and Orientation Estimation

V. Multimodal Instruction Generation

Authors

Figures

References

بخشی از مقاله (انگلیسی)

Abstract

This paper proposes a novel teleoperation method that allows users to guide robots hand by hand along with speech. In this method, the virtual robot modeled according to the remote real robot is projected into the real local environment to form a 3D operation interface. In this case, users can directly interact with virtual objects by their hands. Furthermore, since the Leap Motion is attached to the augmented reality (AR) glasses, the operation space is greatly extended. Therefore, users can observe the virtual robot from an arbitrary angle without blind angle in such a mobile pattern, which enhances the users’ interactive immersion and provides more natural human-machine interaction. To improve the accuracy of the measurement, an unscented Kalman filter (UKF) and an improved particle filter (IPF) are used to estimate the position and orientation of the hand, respectively. Furthermore, Term Frequency-Inverse Document Frequency (TF-IDF) and maximum entropy model are adopted to recognize the speech and gestures instructions of the user. The proposed method is compared with the three human-machine methods on various experiments. The results verified the effectiveness of the proposed method.

Introduction

Nowadays, robots have played an increasingly pivotal role in the development of technology. They are employed not only in manufacture, but also in other various domains such as search and rescue, mine and bomb detection, scientific exploration, entertainment and hospital care. Particularly, many new application areas need to provide some interactions between human and machines. For example, human and robots share the workspace to improve the quality and efficiency of complex tasks. Currently, various available methods have been proposed to implement human-machine interactions. Some methods are focusing on contact interaction between human and machine [1], [2]. Hyunki et al. [3] developed a soft wearable robot to replace a full-body rigid-frame exoskeleton device, improving the comfort of human-machine interaction. In [4], Zhang et al. proposed inertial/magnetic sensor module for improving the pedestrian tracking of the human-machine interaction. Gabriele et al. [5] attached the magnetic inertial unit to the waist for providing the effective sensor data fusion. Zhao et al. [6] used a brain-machine interface to capture the EMG signals, which were classified to generate robot commands. Xu et al. [7] used a haptic device named Phantom Device to control the remote manipulator, while force feedback was used to aid the operator. Rebelo et al. [8] developed a wearable arm exoskeleton master to achieve endto-end control of the robot.